The Farther Lands also generate at ☒,008,131,840 on the Y-axis, however, they cannot be generated without lowering the selector noise period. On the Y-axis, the Far Lands initiate at around twice the former number, which is therefore ☒5,101,648. There is a world border at the 32-bit integer limit (2,147,483,647), which crashes the game upon approaching. However, due to the new height limits, they are actually 256 blocks tall, instead of 128. On the X and Z axis, the Far Lands and Farther Lands initiate as they did in Beta 1.7 and below (☑2550824), with an identical chance of offset at positive positions. The noise generator that draws Minecraft's height map increases by 171.103 for every block, causing an integer overflow at approximately ☑2550824 (sometimes ☑2550821.) Multiplying the aforementioned numbers results in the 32-bit signed integer max value, which when overflowed, results in an extreme noise seed. The Far Lands generate because of an integer overflow error within Minecraft. The Far Lands (Java Edition) were a terrain generation bug that occurred at ☑2,550,824 along the X and Z-axes prior to Beta 1.8, as well as the Y-axis (technically) before Java 1.13.
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