The MAIW installer is designed to place all files in the correct FS9 subfolders. Look in ".\SDK\Environment Kit\Terrain SDK\ImageTool.exe" ImageTool (optional for texture conversion) -> part of the FSX and P3D SDK."X" for FSX only is no longer supported but still available. EditVoicepack -> "XL" for FSX/P3D is now "try and buy".You may have most if not all of these already. You'll need to install a couple of tools, or at least know where to find them. Third, I take no responsibility if you mess up your installation while following my guide. Anything else just takes too long and I can't afford if I want to get all 300 or so MAIW packages done in the end. A simple "background poly" will have to do in most cases. Landclass from FS9 doesn't work in FSX nor P3D but I'm not doing new landclass for every scenery. Second, my goal is to get AI and scenery objects showing with minimal effort. So far I have converted a dozen packs and you can see a few screenshots taken along the way in this forum thread. It is not an official guide, it is probably not the best way of doing things, but it is one that works for me. Disclaimersįirst of all a few disclaimers, just so we understand each other. Being a P3D user myself, this dev blog is a guide to my personal conversion methods. While we have our reasons to do so, it means that a bit of work is involved for our FSX and P3D users to get things working properly. Military AI Works is (in)famous for sticking to the FS9 platform for its packages.
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